Yeah, this is what the D&D party thinks they’re gonna be like, and then they show up and it’s all screaming and rolling 1s and the gnome’s on fire and the druid is making sarcastic remarks while the paladin disarms traps with his head.
That last comment… Yeah that nails everything down
Concept: a D&D campaign where every party member has been co-opted or replaced by some sort of hostile intelligence; e.g., the fighter has been possessed by a ghost, the wizard is being mind-controlled by her sapient magic ring, the rogue is actually a shapeshifting blob-monster who devoured the original and stole her form and memories, and so forth. Each of them is totally unaware of the others, and believes itself to be the only monster in a group of unwitting human adventurers.
The warlock has been infested by a demonic fungus; her ridiculous hat conceals the giant mushroom growing from the top of her head.
The barbarian is a lizardman who fell victim to a botched reincarnation spell and regenerated as a human.
The druid was actually killed weeks before the party met, and is being expertly impersonated by three dire raccoons in a trenchcoat.
No one knows that the bard’s deal is; she seems perfectly normal to every physical and supernatural test, but pings to detect aberration.
When you can’t find homebrew gnolls that you like so you gotta make them yourself
A’ight you guys wanna see some Gnolls? This isn’t the finished product, but if you have any suggestions hit me up. I’m currently waffling on having Rampage as an ability or replacing it with something else! It’s kinda flavored towards my homebrew at the moment, but pretty easily to adapt.
So, I’m in a campaign where everyone starts as level 0 commoners and we all flail around trying not to die horribly for as long as possible. Somehow, amidst all this carnage, an unexpected hero joined us.
DM: you are ambushed by three angry Gnolls. What do you do?
Dwarf herder (me): *looks through inventory* wait…I have a sow?
DM: Yep. You’re a herder.
Herder: Imma try and get her to attack the Gnolls.
*rolls a d20 and gets an 18*
DM: ok, she attacks. Roll a d4 for damage.
Herder: *rolls 4*
DM:….your pig kills the Gnoll.
Herder: I’m naming this sow Suzan the Battle Pig. Good job, Suzan!
~~~~later~~~~
Herder: *dies by another angry Gnoll*
Me: wait, can Suzan still fight?
DM: roll persuasion to see if your other character can convince her to help.
Me: *rolls nat20*
DM: Suzan is filled with rage and discovers an insatiable hunger for Gnoll flesh. She now attacks with a d6.
Suzan: *kills the remaining Gnoll boss and Gnoll magician*
Me: Suzan is gonna eat the Gnolls
DM:…ok, she eats the big one and gains 5XP and one point of luck. She’s too full to eat the other one.
Me: Suzan carries the magic Gnoll with her.
~~~~one short rest later~~~~
Me: can Suzan eat her Gnoll now?
DM:….oh right, you did say you carried that. Sure.
As Suzan eats the magic Gnoll, she feels a rush of magical energy in her mind. Her brain is rebuilt by this magic so that she has….
*rolls d20 and gets a 15*
Oh, for fu–Suzan has 15 intelligence now and the ability to cast spells. Congratulations.